Tag: rule

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  • Rituals

    h1. *Rituals Revisited* All the standard rules for rituals from the Player Handbook, page 296. To summarize these: h2. _*Feat*_ The character must have the Ritual Caster feat to create and use rituals. h2. _*Ritual Book*_ They must acquire …

  • House Rules

    h1. *Campaign specific house rules* h2. _*Keyword Changes*_ If your player wants to be a psychic, let him rip out the fire keyword from a power and replace it with the psychic keyword if he really likes that power. According to Mike Mearls, this …

  • Magic

    h1. What is Magic On Azura, the manipulation of Astral Energy, commonly known as Magic, takes many forms. With utilization of the natural patterns Astral Radiation takes within living tissue, particularly well studied, trained, or otherwise learned …

  • Sorcerers

    h4. Sorcerers, a slight re-fluff Sorcerers are extremely rare. Only those with the highest absorption levels could be considered a sorcerer. They have Astralite flowing through their blood, and they can willingly unleash the energy to create magical …

  • Mutations

    h1. Mutations While a mutation can assume many forms, it typically signifies an abnormal trait or ability not common to the species. Mutations can be pronounced or unnoticeable. They may grant extraordinary abilities or effect subtle to grotesque …

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