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  • Magic

    h1. What is Magic On Azura, the manipulation of Astral Energy, commonly known as Magic, takes many forms. With utilization of the natural patterns Astral Radiation takes within living tissue, particularly well studied, trained, or otherwise learned …

  • Astral Beings

    h2. Astral Beings As is commonly known, a creature that has been irradiated by Astralite has absorbed the Astral Energy into their living tissue. Now direct exposure from a pure specimen of Astralite causes immediate effects in the form of mutation, …

  • Psionic Magic

    h1. How Psionic Magic Works h2. Force of Will Most creatures that are capable of psionic magic trained in a monastery, library, school of magic, or other place. This reigns especially true for Monks, whose magic stems directly from the Astral Energy …

  • Shardmind

    h4. This is a re-fluff of the Race Shardmind from PH3. If you're a player in this campaign wishing to play a Shardmind, speak with your GM. Shardmind are a strange race of crystalline creatures. They are bound out of pure Astralite and the pure …

  • Sorcerers

    h4. Sorcerers, a slight re-fluff Sorcerers are extremely rare. Only those with the highest absorption levels could be considered a sorcerer. They have Astralite flowing through their blood, and they can willingly unleash the energy to create magical …

  • The Ancients

    The Ancients are the race that lived on this world long before the Great Disaster. They were a race that existed without magic as we know it, and relied on their craftsmanship to shape the world around them. The use of different materials to manufacture …

  • Raiders

    Raiders are a race of mutants that form savage tribal parties. No two raiders are alike. When a severely mutated member of any race is cast out from society, he/she/it can join a raider camp or form their own. The latter is the most common, however. …

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